Diploma in Animation Technology
Makluman
Bagi mengelakkan masalah kehilangan makna dalam penterjemahan, bahagian ini dipaparkan dalam Bahasa Inggeris sebagaimana dalam dokumen yang dihantar ke badan akreditasi.
About the Programme
This programme aims to produce a semi-professional workforce capable of solving ICT problems, whether in the public, private, or self-employed sectors. The programme also prepares students to continue their studies to a bachelor's degree at a local or foreign university.
Programme Educational Objectives
The programme educational objectives for this diploma are to produce semi-professionals who can:
| PEO | Statement |
|---|---|
| 1 | Graduates who are technically competent, and contributing effectively to sustainable technology or transportation industries, both locally and internationally. |
| 2 | Graduates who demonstrate resilience and technopreneurial mindset in supporting innovation and community- based technical solutions. |
| 3 | Graduates who uphold trustworthiness, and ethical values in leadership roles while continuously engaging in lifelong learning. |
Programme Learning Outcomes
Upon graduation, a graduate should acquire the following:
| PLO | Statement |
|---|---|
| 1 | Knowledge and understanding: Demonstrate a systematic understanding of various knowledge, technical skills, and theories in Animation Technology. |
| 2 | Cognitive skills: Identify, interpret, design, apply, and evaluate general concepts, theories, and/or operational principles within a clear context in Animation Technology. |
| 3 | Practical skills: Utilize a limited range of practical skills, key tools, methods, and procedures in Animation Technology. |
| 4 | Interpersonal skills: Collaborate effectively as a member of a diverse Animation Technology team. |
| 5 | Communication skills: Communicate effectively in both oral and written forms within the computing community and society. |
| 6 | Digital skills: Utilize a variety of information, media, and technology applications. |
| 7 | Numeracy skills: Demonstrate skills in using and interpreting numerical and graphical data. |
| 8 | Leadership, autonomy and responsibility: Exhibit effective leadership, autonomy, and responsibility as an individual and within diverse teams. |
| 9 | Personal Skills: Recognize self-driven lifelong learning and professional pathways to enhance knowledge and competencies in Animation Technology. |
| 10 | Entrepreneurial skills: Demonstrate awareness of management and technopreneurship practices in Animation Technology. |
| 11 | Ethics and Professionalism: Adhere to organizational and professional ethics while applying sustainable practices in the work context and social environment of Animation Technology. |
Intake
Special Semester (July or August).
Duration of Study
Six semesters (one special semester and five regular semesters).
Mode of Study
Full-time.
Academic Proforma
Download the academic proforma for each of the following academic sessions.
| No | Item | Action |
|---|---|---|
| 1 | Academic Proforma 2024/2025 | Download |
| 2 | Academic Proforma 2023/2024 | Download |
Career and Further Education Prospect
Graduates of the programme have a wide range of career opportunities. A conducive learning environment with an emphasis on practical skills allows graduates to have careers related to information technology as follows:
- 2D Animator
- 3D Animator
- Key Frame Animator
- Image Editor
- Modeller
- Character Animator
- Texture Artist
- Layout Artist
- Lighting Artist
- Storyboard Artist
- Background Artist
- Clean Up Artist
- Rigging Artist
- Rendering Artist
- Digital Ink and Paint Artist
- Lecturer / Teacher
- Art Director
- Stop Motion Animator
- Compositing Artist
- Forensic Animator
- Render Wrangler
In addition, with recognition from the Public Service Department (JPA) and the Malaysian Qualifications Agency (MQA), graduates of this programme are eligible to continue their studies to degree level, whether within or outside the State, subject to the conditions set by the university's admission requirements.
